Curriculum Vitae

You can download the most up to date version of my CV here. For a list of publications and PDFs of select conference presentations, see the publications / presentations page.

Education

2019 - PhD in Anthropology, University of Minnesota

2014 - MA in Anthropology, University of Minnesota

2009 - BA in Anthropology / Urban Design and Architecture, New York University

Major Grants and Fellowships

MUSE Award from the American Alliance of Museums (2019) Bronze award for Mobile Experience.

3M Art and Technology Award (2018) Developed Augmented Reality App for the Minneapolis Institute of Art

University of Minnesota Doctoral Dissertation Fellowship (2016)

Leakey Foundation Grant (2015)

University of Minnesota Thomas F. Wallace Fellowship (2012)

National Science Foundation Graduate Research Fellowship (Honorable Mention, 2011 and 2012)

Academic and Professional Conference Presentations

Colin McFadden and Samantha Porter (2019). Virtual Escape Rooms for Educational Engagement. Annual MNCodes Summit, Minneapolis, Minnesota.

Samantha T. Porter and Colin McFadden (2019). ‘Riddle Mia This’ – A Mobile, Augmented Reality, Museum Puzzle Experience. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Krakow, Poland.

 Ilaria Patania, Kathryn Ranhorn, Jason Lewis, Samantha Porter, Debra Colarossi, Husna Mashaka, Julius Ogutu, and Christian Tryon (2019). The geoarchaeological history of Kisese II Rockshelter, Tanzania. Annual Meeting of the Paleoanthropology Society, Albuquerque, New Mexico.

Gilbert Tostevin, Petr Škrdla, Gilliane Monnier, Elisabetta Boaretto, Daniel Richter, Michael Glascock, Lenka Lisá, Ladislav Nejman, Antonín Přichystal, Aldona Kurzawska, Ondřej Mlejnek, Kristina Golubiewski-Davis, Samantha Porter, Jordan Jennings, and Katharine Baldwin. (2019). Macro- and Micro-archaeology in the Middle Danube: the role of Tvarožná X in understanding the Middle to Upper Paleolithic transition. Annual Meeting of the Paleoanthropology Society, Albuquerque, New Mexico.

Samantha T. Porter (2019). Digital Humanities at the Minneapolis Institute of Art. Invited talk at Carnegie Mellon University, Pittsburgh, Pennsylvania.

Colin McFadden and Samantha Porter (2018). Capturing Reality: An Introduction. MinneWebCon Conference, Minneapolis, Minnesota.

Samantha T. Porter, Colin McFadden, and Gilbert Tostevin (2018). Multi-Scalar Approaches to Structure-from-Motion Site Documentation at Crvena Stijena, Montenegro. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Tübingen, Germany.

Samantha T. Porter, Morgan Roussel, and Marie Soressi (2017). A Comparative Analysis of Châtelperronian and Protoaurignacian Blade Core Technology Using Data Derived from 3D Models. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Atlanta, Georgia.

Kristina Golubiewski-Davis, Samantha T. Porter, Matt Edling, John Soderberg, and Gilbert Tostevin (2017). The Use and Reuse of 3D Scanned Lithic Refits. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Atlanta, Georgia.

Samantha T. Porter, Kele Missal, and Leszek Pawlowicz (2016). A Comparison of Methods for Creating 3D Models of Obsidian Artifacts. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Oslo, Norway.

Samantha T. Porter and Nadine Huber (2015) Portable and Low-cost Solutions to the Imaging of Paleolithic Art Objects: Photogrammetry and Polynomial Texture Mapping. Computer Applications and Quantitative Methods in Archaeology Annual Meeting, Sienna, Italy.

Academic Conference Posters

Daniel Griffin, Colin McFadden, Malik Nusseihbeh, Kate Carlson, Matthew Trumper, Daniel Crawford, and Samantha Porter (2019). Ultra High Resolution Imaging in Dendrochronology. Annual meeting of the American Geophysical Union.

Samantha T. Porter, Morgan Roussel, Marie Soressi, and Gilbert Tostevin (2019). A lithic behavioral approach to cultural transmission hypotheses across the Late Mousterian, Chatelperronian, and Protoaurignacian in Western Europe. Annual Meeting of the Paleoanthropology Society, Albuquerque, New Mexico.

Gilliane Monnier, Gilbert Tostevin, Mile Baković, Nicola Borovinić, Carolina Mallol, Goran Čulafić, Eugene Morin, Elisabetta Boaretto, Goran Pajović, Paloma Vidal-Matutano, Marga Jambrina, Ángel Carrancho, Dušan Mihailović, Norbert Mercier, Mike Morley, Samantha Porter, and Robert Whallon (2019). New excavations at Crvena Stijena, Montenegro: a multidisciplinary investigation of fire use by Neanderthals in Southeastern Europe. Annual Meeting of the Paleoanthropology Society, Albuquerque, New Mexico.

Daniel Rodriguez Osorio, Samantha T. Porter, and Steve Kosiba (2019). Photogrammetry Modeling and GIS Analysis at Rumiqolqa (Cusco, Peru): A Multi-ethnic Labor Colony Occupied during Inca and Spanish Colonial Rule. Annual Meeting of the Society for American Anthropology, Albuquerque, New Mexico.

Kate Carlson, Malik Nusseibeh, Colin McFadden, Samantha Porter, Matthew Trumper, Daniel Griffin (2018). High-Resolution Imaging and Browser Based Measurement in Dendrochronology. American Association of Geographers Annual Meeting, New Orleans, Louisiana.

Kathryn L. Ranhorn, Samantha Porter, Jason Lewis, and Christian Tryon (2018). Virtual Reality at Kisese II: A Painted Rock Shelter in Kondoa, Central Tanzania. Annual Meeting of the Society of Africanist Archaeologists, Toronto, Canada.

Samantha T. Porter (2016). A Portable, Low-Cost, Open-Design Rig for Reflectance Transformation Imaging. Annual Meeting of the European Society for Human Evolution, Madrid, Spain.

Samantha T. Porter (2015). A Portable Photogrammetry Rig for the Reliable Creation of High-Quality 3D Artifact Models in the Field. Poster Presentation. Annual Meeting of the Society for American Archaeology, San Francisco, California.

Matthew Magnani, Matthew Douglass, and Samantha T. Porter (2015). Low-cost Collection Digitization: Streamlining Photogrammetric Methodologies. Annual Meeting of the Society for American Archaeology, San Francisco, California.

Published Mobile Applications

Virtual MISLS (2019). A Google Cardboard VR application that leads users through a virtual exhibit telling the story of the Military Intelligence Language School at Fort Snelling, Minnesota. In collaboration with Kathrine Hayes, Colin McFadden, Kevin Falcetano, and Daniel Shervheim. Developed in Unity. Available for iOS and Android.

Riddle Mia This (2018). An augmented reality escape game created for the Minneapolis Institute of Art. In collaboration with Colin McFadden and Charles McGregor. Developed in Unity. Available for iOS and Android.